Anime Convention Reflections (Anime Frontier 2025)

Context

I have three kids: a 2-year-old, a 7-year-old, and a 12-year-old. I’ve been to anime conventions before—specifically Momocon, but that was 10–15 years ago, and the experience today feels very different. This was my first time attending an anime convention as a parent, which changes how I evaluate the experience.


Overall Experience

Going to an anime convention with kids was interesting and mostly positive. There was a lot to do and see, and overall it felt well-organized and family-friendly, even if not everything fully aligned with my personal interests.


What I Liked

  • Early show premieres (including shows not yet released on Crunchyroll)
  • Dub versions available to watch
  • Panels and discussions with creators and industry folks
  • Art booths and creative activities
  • Game areas, including access to Japanese games
  • Seeing people dress up and fully embrace the atmosphere
  • Kid-friendly spaces, including:
    • A play area
    • Drawing with crayons on the floor
  • Helpful and kind staff
  • Good accessibility (elevators, manageable crowd flow)
  • Parking was surprisingly easy, thanks to app-based parking systems (even if the walk was a bit long for kids)

How Things Have Changed Over Time

Compared to 10–15 years ago:

  • Access to Japanese games is no longer rare—you can find them locally or online now
  • Anime premieres are often released online quickly, reducing the “you must be here” feeling
  • Nostalgia plays a smaller role now that content is more accessible
  • Events that once felt exclusive now feel more like early access rather than unique access

Mixed Feelings / Observations

  • There was a heavy focus on voice acting:
    • Voice actors attending
    • Voice acting panels
    • A voice acting school with a booth
      This isn’t bad, but it stood out. When I was younger, conventions felt more centered on watching anime and playing games, with less emphasis on voice acting as a career path.
  • Game tournaments were less interesting to me than they used to be:
    • They feel more like watching highly practiced competitors
    • My interest has faded, possibly because I have kids now
  • Watching full shows is harder with a 2-year-old, which creates practical constraints

Demographics & Social Observations

I found myself noticing who was there:

  • Many attendees seemed to be single, dating, or without kids
  • Fewer families with young children
  • As someone in my 30s with three kids, it highlighted how life stage changes how you experience conventions
  • Not a negative—just an interesting contrast

Personal Preferences

  • I care less about arts and crafts
  • I’d rather watch shows or experience premieres
  • I still think I prefer game conventions, especially for:
    • Experimental demos
    • Hands-on gameplay experiences

Final Thoughts

Overall, the experience was good.
Not everything hit the same way it would have 10–15 years ago, but that’s expected.

There’s a high probability we’ll go again next year, mainly to:

  • See what’s changed
  • Re-evaluate as the kids get older
  • Experience it again with adjusted expectations

It worked well enough, and I’m glad we went.

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